Motion Constructs is a multidisciplinary project by Piotr Cieślik where 3D, animations, meets electronics, code and sound to build responsive environments.
2024/2025

it was happen
ing

mY
RECENT
WORKS

I’m a Warsaw-based artist and lecturer working across 3D, animation, experimental film, and interactive installations.


With over a decade of experience, I collaborate with visual artists and musicians from the jazz and avant-garde scenes. My work has been featured in nearly a hundred artistic events and festivals, including Light Move Festival, Warsaw Autumn, and Narracje Festival. I explore the intersection of technology and art, creating immersive audiovisual experiences that foster dialogue and interdisciplinary exchange.

Particles&volumes

2024

Soft body

2025

Liquid&mesh

2024

Kintsugi

2025

✴︎ Motion.

Matter.

MEANING.

—work

I work at the intersection of technology and art, combining skills in 3D animation, film, projection mapping, electronics, and interactive media.

My projects range from audiovisual installations and experimental films to real-time visuals, VR experiences, and immersive environments.

I collaborate with artists, musicians, institutions, and commercial clients. My creative partners include jazz and avant-garde musicians such as Eryk Kulm, Tadeusz Sudnik, and visual artist Marta Kawecka, Krzysztof Franaszek, Barbara Konopka a and cultural organizations like the Warsaw Museum of Praga and the Ethnographic Museum in Kraków.

My work has been shown at major cultural events including Light Move Festival, Warsaw Autumn, Narracje Festival, Singer’s Warsaw Festival. I’ve also contributed (colaboration in projects) to international film projects featured at Filmfest Dresden, Short Waves Festival, Viva Buenos Aires, and VIFF Vienna.

Beyond the cultural sector, I’ve collaborated with some Warsaw agencies , providing creative direction, animation, and motion design for branded content, campaigns, and digital experiences. These projects have included visual storytelling for live events, social media, and commercial video production.

I’m also experienced in 3D modeling and 3D printing, designing custom components, interactive sculptures, and functional prototypes for both artistic installations and product development.

From solo exhibitions like In Infinitum and Sequences: Jan Szczepanik, to interdisciplinary collaborations spanning sound, robotics, and projection, I continuously seek new ways of merging the digital and physical through motion, light, and code.

Skills

3D (Cinema 4D + Redshift) - Advanced modeling, shading, and rendering in Redshift. Experienced in creating scenes, assets, and animations for both artistic and commercial projects.
90%
Interactive Installation Design - Designing environments and objects that respond to sound, motion, or touch. Blending art, space, and technology from concept to execution.
88%
Animation (2D/3D + Motion Design)- Skilled in narrative and abstract animations for films, mapping, social media, and installations.
85%
Electronics Design (Arduino, ESP32, sensors, LEDs) - Prototyping and building functional electronics for creative and utilitarian projects. From schematics to working physical systems.
85%
3D Printing + Technical Modeling – Designing print-ready models, optimizing geometry, and creating enclosures, mounts, or mechanical parts for functional builds.
85%
Creative Coding (Processing, TouchDesigner, p5.js) – Creating generative visuals, live interactions, and custom visual tools. Focused on experimental and performance-based visuals.
80%
Video Production & Post (Editing, Color, Sound) – End-to-end video workflow: editing, sound design, color grading, and integration with multimedia formats and installations.
75%
AI in Graphics & Animation – Exploring generative tools like Firefly, Sora, and. Testing how AI can support artistic workflows in animation and visual design.
55%

At the core of my practice lies a fascination with the invisible structures that shape perception — vibrations, memories, digital signals, patterns of movement and decay.

My work explores the tension between the digital and the tactile — between systems and sensations, algorithms and intuition. In 3D animation, I focus on non-narrative, abstract forms: fluid motion, morphing structures, and surface behaviors that evoke presence without storytelling. Space, light and rhythm become expressive tools for shaping perception.

In installations and audiovisual performances, I design environments that respond to human presence, sound or motion — often in subtle, non-linear ways.

I test AI tools for animation and visual creation, exploring their potential in abstract and generative workflows.

My focus is on experimenting with form, texture, and motion beyond conventional aesthetics.

Collaboration is a key part of my process. I work with musicians, dancers, engineers, and visual artists to create hybrid forms — part score, part sculpture, part machine. These interdisciplinary encounters often function as open systems, shaped by dialogue and real-time interaction.

I’m searching for a material language of abstraction — one that uses digital tools not to simulate reality, but to evoke sensation, memory, and poetic ambiguity. I believe that the most meaningful experiences emerge from openness and the quiet logic of form.

works!

works!

3D animated fur

2020

Bondage

2021

Illustration

Parametric glitch

2025

Image of a woman being carried through the air by swans.

Location:
Warsaw, Poland

Phone
+48 512 471 110